
Some call it “the best Super Famicom game ever”, someĭismiss it as just another boring action game. The game comes highly recommended, but play the game for its music, if nothing else. Hiroki Kikuta returns (I think) to compose the music in SD3. It’s like Zelda, Squareified, for a complete lack of a better comparison. If you’ve played the others in the series, like Legend of Mana or Final Fantasy Adventure… well, you still know what to expect: run around and hit things with your sword. As far as gameplay, if you’ve played Secret of Mana you know what to expect. I seem to say that about every game, though. The whole “see the same events from a different perspective” thing works out really well here, it turns out. SD3 uses the old Squaresoft crutch of multiple playable characters within the same timeframe (see: Rudra, RS3). And the less said about Sword of Mana the better. Sure, Secret of Mana may give it some competition, but I couldn’t stand SoM for some reason. This installment is unquestionably the best. Such is the way of all translations, I suppose. You guys didn’t have to endure the sheer pain that came before. Just think, all the newbies just take it for granted that SD3 is in English.

Calling this game “Secret of Mana 2″ in front of the romhacking “scene” elite will earn you a quick correction, let me tell you something.
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Track Listing No.Ahhh, the famous Seiken Densetsu 3.

No wonder this soundtrack is on its third reprint, and now also available on iTunes. He really did stretch the limits of the SNES’ SPC700. His focus was to share the beauty and the importance of things that lie in the human heart.įrom the haunting synths of “A Wish” and the adrenaline pumping “Danger!” to the depths of darkness that “Curse” evokes and the beauty of “Angel’s Fear”, one can’t help but be taken on a rollercoaster of emotions while listening to the music of this game. These initial fears put aside, he aimed to express himself and the game Seiken Densetsu 2 in music at the same time, which while contrasting stances when brought together worked wonderfully. Regarded as one of the greatest masters of game music for this soundtrack, Hiroki Kikuta at first didn’t think that he would be able to do this “game music stuff”, and was warned of the limitations of the Super Famicom/Nintendo.
